An animated doll is created in this activity, where its head and trunk are converted into graphic symbols. The head and trunk are set to rotate to different degrees in different keyframes. Inserting classic tweens is once again used to create a fluid motion for the animation.



    As I proceeded to the animation of this activity, it was inevitable to meet the intricacies of its steps, such as setting the rotation of its head and trunk in every keyframe, and also when the ease-in-out and Cubic effects were applied. Nevertheless, even though it took quite a while, understanding and following each step little by little made it possible for the animation to be created successfully.

    What I learned from this activity is how to convert a character to a symbol, how to rotate its body and head, and how to use the ease-in-out and cubic effects for the animation.