This activity is an animation of a girl bouncing on a trampoline. This animation used the same technique in animation as the previous activity—rig, where the Asset Warp Tool was utilized. Keyframing is once again applied to set the jumping action of the character, and classic Classic Tweening to create seamless animation.


    In this activity, I learned how to make an animated character jump. Not to brag, but I am somehow thankful that the steps in this activity are not very complicated, making the animation easier to make.

    At this juncture, I began to understand how to use the rigging technique. I also learned that in every keyframe, the poses of the character are modified using the Asset Warp Tool, and with the help of Classic Tweening, the movement of the character looks fluid and smooth.