This activity is an animation of a jelly fish swimming upwards. This animation uses rigging technique where an animated character/object has interconnected bones. This allows animators to control the object to create a realistic and smooth motion of action.
  The tool used in this animation is the Asset Warp Tool to create the rig. The root node is put at the center of the head of the jelly fish and each tentacle is connected to the root node.

     The challenge that I encountered in this activity is the process of setting each tentacle to soft bone type, freezing its joints after setting a keyframe for the jellyfish, and disabling the freeze joints again after setting it to another keyframe. These steps are meticulous for me and need proper attention and review of every step to make sure the animation works as expected. Despite this, I overcame the challenge by checking and reviewing each step before going to another set of steps for creating the animation. The assistance and monitoring of my peers also helped me spot little mistakes that may greatly affect the project.
      The new skill that I acquired from this activity is the rigging technique, which involves connecting the bones of an animated character or object to make it move smoothly. I also began to understand how keyframing and classic tweening work.