In this activity, a flying stork carrying a baby is being animated. Once again, the Asset Warp Tool is being utilized to do the rigging. Modifying the poses of the stork in every keyframe is also applied using the rigging technique. The added technique here is that the background is not static anymore. Rather, the background moves with the character as it flies.

    In this activity, the use of the Asset Warp Tool for rigging continues to be valuable to bring the characters to life, making the actions of a flying character look more real and smoother, like how real-life characters move. Moreover, the introduction of a dynamic background even made the animation more realistic as it moved with the stork flying. In this activity, I realized that the collaboration and unity of the assets are important for an appealing animation.

    In this activity, I now learned how to move the background of an object moving (flying) forward to make it look like the character is going to arrive somewhere at some point.